Calculates the boat distances between flashes - allowing both no-run no-jump and macro boosts to work correctly. Distances are not 100% accurate but will give you the best possible calculation.
Please enter values for all fields
New Speed
0 u/s
Landing Spot Offset
-
💡 How to use:
Take your player entity + boat and press CTRL + M to open the transform window. Select "Move". The "Landing Spot" XYZ - those are your input values. Remember to move your new boat's position down {z units} to place your boat in the perfect position!
180090270
This is the direction of travel based on your hammer "top" grid
Flashboost Mathematics
1. Angle Vector Conversion
Formula
DEG2RAD = π / 180
Forward Vector:
X = cos(pitch) × cos(yaw)
Y = cos(pitch) × sin(yaw)
Z = -sin(pitch)
Right Vector:
X = -sin(roll) × sin(pitch) × cos(yaw) + cos(roll) × sin(yaw)
Y = -sin(roll) × sin(pitch) × sin(yaw) - cos(roll) × cos(yaw)
Z = -sin(roll) × cos(pitch)
Example: 35° Boost Angle
Input: pitch = -35°, yaw = 0°, roll = 0°
Converted: pitch = -0.6109 rad
Forward = [0.8192, 0.0000, 0.5736]
Right = [0.0000, -1.0000, 0.0000]