trikz_sullen
A nonlinear trikz map where teams can complete stages in any order they choose. This required extensive logic and math implementation to support multiple concurrent teams without interference. Each stage features a challenging solo section, with my personal favorite being a forced edgebug - once you master the required speed and positioning, it becomes surprisingly consistent.
trikz_doodle
A short linear map created in under 24 hours, inspired by the massive dam structures in Atomic Fall. The name reflects my creative process - while I map frequently, most of my work consists of experimental designs and artistic concepts that rarely see release. This is one of the few doodles I decided to share with the community.
trikz_doodle2
A follow-up to my first doodle map, this project began as a simple sketch that gradually evolved into one of my favorite creations. While I tend to get caught up in detailing early - often focusing on aesthetics before routing - this map became a labor of love. Every corner contains carefully crafted details, from prominent features to subtle touches that most players will never notice, but I know they're there.
trikz_deogen
A compact trikz map left unfinished due to burnout. While it remains incomplete, the project isn't abandoned - elements may be merged into future maps, or it may eventually be completed as originally envisioned.